Evaluating Player Experiences in Location-Aware Games

Monday, 21 July 2008

Workshop “Evaluation Player Experiences in Location Aware Games”
Where? HCI 2008: Culture, Creativity, Interaction
When? 1-5 Sept. 2008, Liverpool, John Moores University, UK
http://www.hci2008.org

“Location aware technologies such as widespread mobile computers and varying location sensors open up a massive range of possibilities for extending game playing into streets, buildings and even the rural landscape. New and extended forms of location-aware games including mobile or pervasive phone games, smart toys, role-playing games as well as Mixed Reality (MR) games all demonstrate promising new forms of game play. Substantial work has also gone into new game concepts, sophisticated technology and viable business models. However, research on the methodological issues of studying mobile player experiences, pervasive game activity and ubiquitous interaction has become necessary.

Furthermore, there is also a need to explore the methodological issues in the evaluation of the intertwined, mutually dependent dimensions related to the usability and playability of location-based games.

This workshop will bring together researchers, practitioners, and students with the objective of sharing knowledge, experience and ideas so that the many user experience issues of location aware games can be more thoroughly addressed.”

Source: Locative Digest, Vol 24, Issue 2 http://locative.x-i.net


“Landvermesser.tv” is Map-based Storytelling

Monday, 21 July 2008

n-tv berichtet über eine Kulturprojekt, das im Juli 2008 in Berlin startet:

„Wir haben uns alle mit Literatur, Websites und Geotags beschäftigt und wollten das verschmelzen“, erklärt Tatjana Brode, die neben Jens Krisinger und Mathias Ott zu den Initiatoren des Projektes gehört. Kartenbasiertes Erzählen bedeute bislang meist, zweckorientierte oder historische Informationen zu verorten, so Brode weiter. „Uns war es wichtig, die Eindrücke der Stadt um eine fiktionale Komponente zu erweitern und ihnen eine literarische Bedeutung zu geben. Deshalb haben wir auf den Spaziergängen versucht, den Autoren ihre Geschichten zu entlocken und die Stadt als Buch zu öffnen.“

Quelle: http://www.n-tv.de/995043.html


GPS-Game “König Lustik” (German only)

Monday, 31 March 2008

“König Lustik” ist ein GPS-Spiel “des Jugendamtes/Kommunales Jugendbildungswerkes der Stadt Kassel in Kooperation mit der Museumslandschaft Hessen Kassel (mhk) und mit finanzieller Unterstützung des Museumsvereins Kassel e.V.”:

“Jede Station führt die Kinder an einen anderen Ort, der zu den Zeiten von König Jérôme Bonaparte von Bedeutung war. Kleine Geschichten erzählen, wie es damals war. Los ging es vor dem Fridericianum – dort, wo bis zum 29. Juni die große Ausstellung zu König Lustik zu sehen ist. Um die Orte, Hinweise und Schätze des GPS-Spiels zu König Lustik zu finden, geben die Spielhauskids die Koordinaten für die erste Station ein. Hierbei bekommen sie Hilfe von den beiden Erwachsenen. Bei den weiteren Stationen klappt es schon alleine, der Umgang mit der Technik bereitet keine Schwierigkeiten. Begleitet wurde die Gruppe bei ihrer Schatzsuche übrigens von einem Kameramann des Offenen Kanal Kassels – nach anfänglicher Aufregung vor laufender Kamera so normal wie möglich zu sein, war die Kamera schnell vergessen. Viel zu spannend und aufregend war der Umgang mit den GPS-Geräten und die Aussicht mit ihnen ‚Schätze’ in und um die Kasseler Innenstadt zu entdecken.”

Source: nh24


Bruce Sterling on sustainable design

Monday, 14 January 2008

“Bruce Sterling’s presentation at LIFT evening Korea on Industrial Products And Ubiquity. Bruce talks about sustainable design, recycling, total life-cycle management, tags, radio-frequency identity, search engines, locative media, computer fabricators, industrial design, user records, metadata. web commerce and ubiquitous computing in the service of sustainability. ”

From LIFT. (LIFT evening Seoul, 12 September 2007)

Via CORE77.


“The Mobile City” conference 2008 at Rotterdam

Thursday, 20 December 2007

The Mobile City

“The Mobile City is a conference on locative and mobile media and the city. The conference brings together academics, urban professionals, locative artists, and media designers.

The rise of mobile and locative media like the mobile phone and GPS blur the boundaries between the physical world and the digital world. What does this mean for the city?”

Rotterdam, 27-28 February 2008

http://www.themobilecity.nl/


Munich Satellite Navigation Summit 2008

Sunday, 16 December 2007

Munich Satellite Navigation Summit 2008The Munich Satellite Navigation Summit 2008 – the sixth one – to be held 19 – 21 February 2008 in the famous “Residenz München”, Germany, has been established as the European and international conference with global impact featuring invited high-ranking worldwide speakers from industry, science and governments dealing with the directions of satellite navigation now and in the future.In 2008 the main focus will be on how to achieve a ‘GNSS System of Systems’ in near future considering

  • the re-structured European Galileo program and the first studies on the evolution of it,
  • the activities in North America for the modernisation of the US Global Positioning System GPS (GPS-III),
  • the re-vitalisation of the Russian GLONASS system and its possible change to CDMA,
  • the launch of the first Chinese COMPASS satellite and the Chinese and Asian satellite navigation perspectives,
  • the developments in India, Japan, South Korea and Australia.

http://www.munich-satellite-navigation-summit.org/

Munich Satellite Navigation Summit 2008

(Pictures: European Satellite Navigation Industries)


Locative games nominated for IGF Mobile

Saturday, 15 December 2007

PhoneTag Elite

The “Independent Games Festival Mobile” nominated two locative games in the category “Innovation in Augmented Design“:

PhoneTag Elite [KnowledgeWhere, Calgary, Alberta, Canada] turns hide and seek into a radical group sport across North America by using the mobile phone as a console for chatting and location-tracking. Available exclusively to Sprint customers across America, taggers can shop in-game at their favourite brand stores for tools to help evade capture and pursue targets.

PhoneTag Elite is designed to build both team and community relationships, encourage physical and mental agility, and introduce a new way of playing interactive games from your mobile phone. But, most of all, PhoneTag Elite is designed to be fun. PhoneTag Elite utilizes a patent pending, proprietary technology that protects individuals’ privacy and ensures the players true location is never revealed.”

Anna’s Secret [by Jan Ulrich Schmidt, Hamburg, Germany] is a GPS driven, location-based learning adventure game for cultural content in the city of Weimar (Germany). A player walks with a GPS-able Pocket PC through the Ilm-park and passes sightseeings. Video clips show Anna and explain the sights, which have an important role in the game. On his way the player has to solve different quests and mysteries to solve Anna’s Secret. If he does well, he can find a treasure chest.

The story of a ghost that suffers from amnesia is used to immerse the player into the gameplay. Many videos show the ghost Anna or details of the park and its history. The game could be adapted to any other city, if the content and the story are modified.

Anna’s Secret is based on the game ‘geocaching’, but extends this play by video and film clips, multimedia features, components of a adventure game and a real, historical background story.

The project is a diploma thesis at the Bauhaus-University of Weimar at the professorship for media and interface design. It respects aspects of ubiquitous and pervasive gaming.

Via GPSbusinessnews