Sunday, 9 March 2008
A pervasive game for the exploration of the ancient city Regensburg, Bavaria, Germany.
“Besucher werden gebeten, als wissenschaftliche Assistenten merkwürdige Phänomene in der Altstadt Regensburgs zu untersuchen. Für ihre Feldforschung erhalten die Teilnehmer einen Apparat mit künstlicher Intelligenz, der es erlaubt, mit historischen und sagenhaften Charakteren wie durch ein Walkie Talkie Kontakt aufzunehmen und sogar mit diesen per Gestik zu interagieren.
Der Apparat hilft und kommentiert das Abenteuer auf ironische Weise, und es zeigt sich alsbald, dass die Stadt von einer “immerwährenden Magie” durchwoben ist. Tagessieger wird, wer möglichst viel von dieser Magie aufspürt und die Aufgaben, die die Charaktere stellen, gemeinsam mit anderen ?REXplorern? löst.
Die einzelnen Stationen der Erkundungsreise durch die Altstadt werden automatisch als multimediales Tagebuch (blog) aufbereitet, das als persönliches Souvenir dient. (Game Design: Steffen P. Walz)”
Monday, 14 January 2008
“Bruce Sterling’s presentation at LIFT evening Korea on Industrial Products And Ubiquity. Bruce talks about sustainable design, recycling, total life-cycle management, tags, radio-frequency identity, search engines, locative media, computer fabricators, industrial design, user records, metadata. web commerce and ubiquitous computing in the service of sustainability. ”
From LIFT. (LIFT evening Seoul, 12 September 2007)
Sunday, 6 January 2008
(Film: Drew Hemment, 2007)
About: “Loca is an artist-led project on grass-roots, pervasive surveillance by John Evans (UK/Finland), Drew Hemment (UK), Theo Humphries (UK), Mike Raento (Finland).”
History: ” The premier full presentation of Loca: Set To Discoverable at ISEA2006 and ZeroOne in August 2006 combined art installation, software engineering, activism, pervasive design, hardware hacking, SMS poetry, sticker art and ambient performance.”
Setting: “Deploying a cluster of interconnected, self-sufficient Bluetooth nodes across downtown San Jose, the Loca art group were able to track and communicate with the residents of San Jose via their cellphone without their permission or knowledge, so long as they had a Bluetooth device set to discoverable. Over 7 days more than two thousand five hundred people were detected more than half a million (500,000) times by the Loca node network, enabling the team to build up a detailed picture of their movements. People were sent messages from a stranger with intimate knowledge of their movements. Over the course of the week the tone of the messages changed, “coffee later?” changing to “r u ignoring me?”
Why? “Pervasive surveillance is potentially both sinister and positive at the same time. New ways of organising media and of communicating with each other become possible when the context of the media and the user is known. But also as a consequence ever more can be surveilled and ultimately controlled. Loca examines what happens when it is easy for everyone to track everyone, when surveillance can be affected by consumer level technology within peer-to-peer networks, without collapsing this ambiguity. It is an experiment that does not either blindly celebrate the technology, or claim that the technology is inherently bad. It aims to raise awareness of the networks we inhabit, to provoke people into questioning them, and help people equip themselves to deal with the ambiguity of pervasive media environments.”
Tuesday, 18 December 2007
Press Release by GeoVector
GeoVector® Corporation, the leading provider of “advanced search” capabilities for location-based applications, today announced an additional patent within its augmented reality technology family.
US Patent 7301536 better enables mobile phones or other devices to display stored digital images which are linked to real-world objects or places.
“Imagine pointing a mobile device down a city street and seeing a digital image of how that street looked a century ago, or might look a century from now. Imagine pointing at a new car billboard and seeing the car in any color you want, then downloading a video clip,” explained John Ellenby, GeoVector’s CEO. “GeoVector’s technology enables countless possibilities for entertainment, advertising or e-commerce applications.”
GeoVector currently enables mobile devices to access data on points of interest using a unique combination of GPS and a built-in compass. The new patent builds upon that capability, allowing users to interact with stored images based on their surroundings.
The company currently provides products and services which significantly simplify local searches, allowing users to point their mobile device toward objects of interest to access information about them. Users can “point and click” with their mobile phone the way a computer user navigates using a mouse.
“With the real world as your desktop, the possibilities are endless,” Ellenby said. (…)
A demo video by GeoVector via YouTube.
[Please send press releases to editors (at )voss-publishing( dot) net]
Monday, 17 December 2007
About: “MizPee finds the closest, cleanest toilets in your area. You can add and review toilets, get some cool deals in your area and challenge your knowledge of toilet trivia”.
A video taken from CBS by datnice@YouTube.
Saturday, 15 December 2007
The “Independent Games Festival Mobile” nominated two locative games in the category “Innovation in Augmented Design“:
“PhoneTag Elite [KnowledgeWhere, Calgary, Alberta, Canada] turns hide and seek into a radical group sport across North America by using the mobile phone as a console for chatting and location-tracking. Available exclusively to Sprint customers across America, taggers can shop in-game at their favourite brand stores for tools to help evade capture and pursue targets.
PhoneTag Elite is designed to build both team and community relationships, encourage physical and mental agility, and introduce a new way of playing interactive games from your mobile phone. But, most of all, PhoneTag Elite is designed to be fun. PhoneTag Elite utilizes a patent pending, proprietary technology that protects individuals’ privacy and ensures the players true location is never revealed.”
“Anna’s Secret [by Jan Ulrich Schmidt, Hamburg, Germany] is a GPS driven, location-based learning adventure game for cultural content in the city of Weimar (Germany). A player walks with a GPS-able Pocket PC through the Ilm-park and passes sightseeings. Video clips show Anna and explain the sights, which have an important role in the game. On his way the player has to solve different quests and mysteries to solve Anna’s Secret. If he does well, he can find a treasure chest.
The story of a ghost that suffers from amnesia is used to immerse the player into the gameplay. Many videos show the ghost Anna or details of the park and its history. The game could be adapted to any other city, if the content and the story are modified.
Anna’s Secret is based on the game ‘geocaching’, but extends this play by video and film clips, multimedia features, components of a adventure game and a real, historical background story.
The project is a diploma thesis at the Bauhaus-University of Weimar at the professorship for media and interface design. It respects aspects of ubiquitous and pervasive gaming.