Locative games nominated for IGF Mobile

Saturday, 15 December 2007

PhoneTag Elite

The “Independent Games Festival Mobile” nominated two locative games in the category “Innovation in Augmented Design“:

PhoneTag Elite [KnowledgeWhere, Calgary, Alberta, Canada] turns hide and seek into a radical group sport across North America by using the mobile phone as a console for chatting and location-tracking. Available exclusively to Sprint customers across America, taggers can shop in-game at their favourite brand stores for tools to help evade capture and pursue targets.

PhoneTag Elite is designed to build both team and community relationships, encourage physical and mental agility, and introduce a new way of playing interactive games from your mobile phone. But, most of all, PhoneTag Elite is designed to be fun. PhoneTag Elite utilizes a patent pending, proprietary technology that protects individuals’ privacy and ensures the players true location is never revealed.”

Anna’s Secret [by Jan Ulrich Schmidt, Hamburg, Germany] is a GPS driven, location-based learning adventure game for cultural content in the city of Weimar (Germany). A player walks with a GPS-able Pocket PC through the Ilm-park and passes sightseeings. Video clips show Anna and explain the sights, which have an important role in the game. On his way the player has to solve different quests and mysteries to solve Anna’s Secret. If he does well, he can find a treasure chest.

The story of a ghost that suffers from amnesia is used to immerse the player into the gameplay. Many videos show the ghost Anna or details of the park and its history. The game could be adapted to any other city, if the content and the story are modified.

Anna’s Secret is based on the game ‘geocaching’, but extends this play by video and film clips, multimedia features, components of a adventure game and a real, historical background story.

The project is a diploma thesis at the Bauhaus-University of Weimar at the professorship for media and interface design. It respects aspects of ubiquitous and pervasive gaming.

Via GPSbusinessnews

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Mediacity International Conference 2008

Saturday, 15 December 2007

MEDIACITY – Situations, Practices and Encounters

Who? Mediacity Project, Bauhaus-Universität Weimar, Germany

When? January 18-19 2008

Where? “Oberlichtsaal” of the main building of the Bauhaus-University Weimar

What? The conference will investigate how the social settings and spaces of the city are created, experienced and practiced through the use and presence of new media. We will take the position that new media enables different settings, practices and behaviours to occur in urban space. These media create opportunities for diverse forms of connections between people and spaces and enable and create flows; of information, of communication and of knowledge.

http://www.mediacityproject.com/