Monday, 21 July 2008
Workshop “Evaluation Player Experiences in Location Aware Games”
Where? HCI 2008: Culture, Creativity, Interaction
When? 1-5 Sept. 2008, Liverpool, John Moores University, UK
“Location aware technologies such as widespread mobile computers and varying location sensors open up a massive range of possibilities for extending game playing into streets, buildings and even the rural landscape. New and extended forms of location-aware games including mobile or pervasive phone games, smart toys, role-playing games as well as Mixed Reality (MR) games all demonstrate promising new forms of game play. Substantial work has also gone into new game concepts, sophisticated technology and viable business models. However, research on the methodological issues of studying mobile player experiences, pervasive game activity and ubiquitous interaction has become necessary.
Furthermore, there is also a need to explore the methodological issues in the evaluation of the intertwined, mutually dependent dimensions related to the usability and playability of location-based games.
This workshop will bring together researchers, practitioners, and students with the objective of sharing knowledge, experience and ideas so that the many user experience issues of location aware games can be more thoroughly addressed.”
Source: Locative Digest, Vol 24, Issue 2 http://locative.x-i.net
Monday, 21 July 2008
“SAN FRANCISCO—June 9, 2008—Apple® today introduced the new iPhone™ 3G, combining all the revolutionary features of iPhone with 3G networking that is twice as fast* as the first generation iPhone, built-in GPS for expanded location based mobile services…” [launched July 11, 2008]
Wednesday, 26 March 2008
iPhoneFAQ about the release of a third party software for the iPhone on 19 March: “GeoPedia takes advantage of geographic positioning functionality, like those introduced in iPhone firmware 1.1.3, and provides iPhone owners with a Wikipedia feed customized to their current location.”
“The usefulness of GeoPedia to traveling iPhone owners (which we all are, in a sense) is easy to imagine. Have some time to kill after a business meeting in an unfamiliar city? Let GeoPedia and Wikipedia provide some fodder that might lead to some interesting excursions. Exactly how well GeoPedia works is yet to be seen, but the idea is a good one, and so far users are reporting some pretty impressive results.”
Source and picture: http://www.iphonefaq.org/archives/97405
Via Slashgeo and Wikipedia Blog
Sunday, 23 March 2008
This is a Locative Mobile Phone Game (LMPG). A game for iPhone and Android, which uses either GPS or the My Location feature of Google Maps on the iPhone:
“According to its description, Parallel Kingdom places the virtual world on top of the real world using the GPS inside your phone. You can attack, dance, hug or team up with anyone around you. Set up trade routes, craft items or even create your own kingdom.
You can mine resources, build buildings, craft items, trade goods, meet people, start kingdoms, lead wars, and explore the world. Wherever you are, you can open your phone and play, whether you’re on the bus, walking down the street, or at home. Anywhere in the world, any time of the day. Parallel Kingdom never stops, you play it when you want and where you are.”
Source: iPhone World
Pocketgamer.co.uk published an interview with the CEO of Parallel Kingdom, Justin Beck:
Pocketgamer: How do the GPS aspects work? How are you tackling the problem that people might not be within range of anyone else who owns the game?
Justin Beck: We want to find some balance between leveraging the location game play of Parallel Kingdom without forcing players to move to do every little thing, which could get annoying quickly.
The GPS controls what part of a neighbourhood you are in and from that location you can then move your character within a couple block radius of your actual location. Giving you the freedom to explore while still being completely location based.”
From: Google Android and iPhone get their first MMORPG
Videos by Parallel Kingdom:
Tuesday, 20 November 2007
Suzy Bennett reports on her experience with the iPhone as a travel assistant for a trip to Madrid:
“Before I left for Madrid, I downloaded several guides on to my phone: six podcasts, an audio walking tour, a guide to Madrileño restaurants and bars and a Spanish phrasebook, produced by Rough Guides.
I also “bookmarked” – saved – the Lonely Planet and Rough Guide website addresses, plus a selection of travel blogs for reference.”
There are several observations on the activities of the traditional guidebook publishers like Lonely Planet to cope with the “digital challenge” (e.g. lonelyplanet.tv “a kind of You Tube for travel videos”).