Monday, 21 July 2008
Workshop “Evaluation Player Experiences in Location Aware Games”
Where? HCI 2008: Culture, Creativity, Interaction
When? 1-5 Sept. 2008, Liverpool, John Moores University, UK
“Location aware technologies such as widespread mobile computers and varying location sensors open up a massive range of possibilities for extending game playing into streets, buildings and even the rural landscape. New and extended forms of location-aware games including mobile or pervasive phone games, smart toys, role-playing games as well as Mixed Reality (MR) games all demonstrate promising new forms of game play. Substantial work has also gone into new game concepts, sophisticated technology and viable business models. However, research on the methodological issues of studying mobile player experiences, pervasive game activity and ubiquitous interaction has become necessary.
Furthermore, there is also a need to explore the methodological issues in the evaluation of the intertwined, mutually dependent dimensions related to the usability and playability of location-based games.
This workshop will bring together researchers, practitioners, and students with the objective of sharing knowledge, experience and ideas so that the many user experience issues of location aware games can be more thoroughly addressed.”
Source: Locative Digest, Vol 24, Issue 2 http://locative.x-i.net
Monday, 19 November 2007
“This brand new flagship exhibit at the Regent’s Park site will allow visitors the opportunity to use handheld “Node Explorers” to take part in an interactive adventure throughout the London Zoo.
Having hired the Explorer visitors are plunged into an interactive, mobile adventure in which one of the Zoo’s keepers has mysteriously gone missing. Using the Explorer, visitors will have access to an exclusive internal Zoo network, enabling them to complete the various special challenges and quests to discover why the keeper has disappeared from Regent’s Park.”
Sunday, 18 November 2007
A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a player’s location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. “Urban gaming” or “Street Games” are typically multi-player location-based games played out on city streets and built up urban environments.
Der englische Begriff Location-based Game (LBG) bezeichnet ein (Computer-)Spiel, in dem der Spielverlauf in irgend einer Form durch die Veränderung der geografischen Position des Spielers beeinflusst wird. Eine deutsche Übersetzung findet sich in “positionsbezogenes Spiel”.